[K5pbem] The Akira Effect

Mathieu Roy matt_qc at yahoo.com
Thu Dec 8 07:20:58 CST 2005



--- Mike Surbrook <susano at guisarme.net> wrote:
> I think the latter. Also, I'd like to play that up a bit more. I
> mean, in  AKIRA the nursery fight (both anime and manga) wrecked
> everything, while in DOMU, the esper duel literally brought the 
> building down.

And it's happened in the game, but it seems that a fight in, say, Mandarin
Towers would be less likely to wreck the entire place than in Generic
Condominium Building #12. Mind you it would be the same in anime/manga. ;) 

> I am also thinking of making it a flat -1/4 limitation of 
> "damages the environment" and leave it at that. Thus, it becomes
> a GM's call thing, as well as more "plot dependent." This also 
> means that if Raven slapped it on her VPP, it would only really 
> kick in when she used a lot of power, not when she used her TK 
> to sculpt a bird.

Raven's TK is refined enough that she can use it in lieu of her hands even for
delicate work like sculpting a raven, or making a puzzle. (In the first story
she actually teeked dust off furniture in her room, though in hindsight, that
was perhaps too delicate.) 

That said, if she were to lift something heavy -- a car, say -- there'd
definitely be Side Effects. So anything above a certain power level would
manifest appropriate side effects and would get the limitation.

If you're saying she could stick the limitation on her VPP's control cost and
still do her thing, well then, I'm certainly not averse to reworking her VPP to
free up more points. ;D However, from a pure gaming standpoint, I need to point
out that I'm unsure of the validity of a limitation on a VPP that only "kicks
in" for powers above a certain level. Unless it was represented as a partial
limitation?



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