[K5pbem] Re-starting the PBEM

Alex Fauth rickr at ihug.com.au
Sun Nov 20 02:49:37 CST 2005


>> Some people have talked about re-starting the K5 PBEM.
>>
>> What does everyone think about opening the game back up as it was -- 
>> as free-form shared-universe interactive story-telling?
>>
> I'm definately for it. I miss it. Although I do think perhaps in 
> retrospect we were in a bit of a rut, so maybe the year off was not such a 
> bad thing. Allowing us to recharge the creative process, as it were. I'm 
> more than ready to jump back in at this point!

We've got a lot of enthusiasm, but we're still back to some basic points - 
time and management. Put simply, I'd really, really love to be in it, but 
I've got the time to play, but not really run it anymore. What I think would 
be easier, and overall a lot more fun, is for people to create their own 
storylines, plot threads and the like, both over the short and long term, 
and let other players and characters join in over time. Setting up some sort 
of message board for people to post and propose plot idease would be very 
useful here.

I'm also wondering about the precise details of setting. Should we jump 
straight back in where things were, with the same characters? I personally 
think it would be good to go with a fresher start, advancing the world a 
couple of years and letting it change. It'll provide good hooks for 
characters new and old; the old characters adapting to a (somewhat) 
different world, while new characters can have been caught up in those 
changes and are now thrust into their heroic (player character) roles.

Well, what do you think, sirs?

Max 



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