[K5pbem] My Thoughts On Restarting the K5 PBEM
Mike Surbrook
susano at guisarme.net
Mon Nov 21 15:44:23 CST 2005
On Mon, 21 Nov 2005, Jeff Skagen wrote:
> ----- Original Message ----- From: "Mike Surbrook" <susano at guisarme.net>
>
>> Here are my thoughts on the whole K5 PBEM reboot.
>>
>> 1) We don't need to settle on one specific place. While I like the idea of
>> using Hong Kong (it has a lot going for it as a center for PC interaction)
>> there is nothing stopping people from placing themselves in different
>> locations. That said, some locations will be (IMO) less useful than others.
>> Downtown LA, for example, was hit by a home-made nuclear weapon early in
>> the 21st Century and is mostly a crater and ruins surrounded by urban
>> sprawl (think the scenes from the opening of AKIRA the manga). London seems
>> too passive to me -- not enough tension. Moscow would have scads of
>> tension, since it's not the most stable place, but it is also out of the
>> way in a geographical sense. Hong Kong has Mega-Tokyo tp the north,
>> war-town China to the east, and Singapore, SE Asia, and Australia to the
>> south.
>
> I agree that the whole world should be available to the players, but we must
> also keep in mind that players whose characters are in different cities may
> have some difficulty getting their characters together for a story.
Jeff, you've read my mind. This is very true. You can be in London, for
example, but if no one else is, you're going to have a tough time
interacting with people.
> For this
> reason, I do think we should have an unwritten understanding that one
> particular city - such as Hong Kong - is the main focus of our stories. This
> does not mean that all characters have to be there - after all, the Neo York
> Zero Zone was the focus previously, yet we also had characters in downtown
> Neo York, Hong Kong, and Mega-Tokyo at various times - but it does mean that
> if someone decides to make a character who is not primarily based in Hong
> Kong, he needs to be aware that it may be harder for his character to
> regularly interact with the other characters, and that he may find himself
> writing more solo stories as a result. Which is just fine, if that's what he
> wants, of course.
Of course.
>> 2) We need to determine a play style. How often do turns occur? Do we need
>> or want character sheets? How do we determine interactions and plots? Is
>> there a Game Master? If so, who? And what will the GM do?
>
> I wouldn't mind if the turns were just a bit longer than they used to be;
> maybe a week or two more. I sometimes used to feel a bit rushed at the end of
> a turn. I think we can determine interactions and plots by e-mailing each
> other and posting notices as needed to the mailing list. That's mostly what
> we did before (at least up until the Jinsei invasion of the Zone) and it
> worked out well then.
Yes it did. And 6 weeks sounds good for a turn. That's 1.5 months per turn
and about 8 turns a year.
> Personally, I intend to write a character sheet even if it is not it is
> required, if only for my own use. If I were GM, I think I'd want a character
> sheet for every character, even if just as a reference for consistency, even
> if game mechanics almost never actually are made use of in the PBEM. Of
> course, if a player is unfamiliar with the Hero System, he need only write a
> thorough description of what his character is and can do, and I'm sure
> someone here can make a Hero System character sheet from that in short order.
> But in the end, it's your call, Mike. If you don't think you need one, then
> don't require one.
I'd like one, if only in the interests of comparison to known characters.
>> At the very least, as the guy who created the world and am still developing
>> it, I should have some sort of authority to accept/decline PCs, NPCs,
>> technology, and plots. People should (I hope) come to me to ask about
>> in-game concepts for people, places, and things, and I can say either 'yay'
>> or 'nay,' depending.
>
> I agree. You also should have the right to review all submitted stories and
> tell players if there is anythign inapproriate or inaccurate to the world
> that needs correcting. Beyond that, the GM probably doesn't need to do a
> whole lot more than pick a DiTL theme and minor duties like that, so if
> you're prepared to do the stuff you mentioned above anyway, I think you may
> as well be GM. If necessary, you could ask someone else to be co-GM to help
> take up some of the burden.
>
>> 3) We need to determine what parts, if any, of the website need an
>> overhaul. The game introduction needs work, if only to reflect the new play
>> style. If this is done, I need to know what it should say, or someone out
>> there could type up new data for me to enter.
>
> I'm sure several us would be willing to point out areas that need revamping
> and work on different parts of it, if you ask us to.
Okay. I am asking. What needs to be done?
>> 4) We need to create a message board. Dustin can help with this, and I
>> think it would be a good place to discuss plot concepts and the like.
>
> I agree, although this mailing list can carry most of the burden until a
> proper message board can go up. BTW, you could always just start a Yahoo
> Group for that; it's pretty much a mailing list/message board in one.
>
>> 5) We need to overhaul the PC/NPC section. Remove the PCs who are not being
>> used, enter new PCs, and do the same for the People, Places, and Things
>> entries. Players should make an attempt to send me short descriptions of
>> characters they've created so others can read about and use them.
>
> Actually, I'm thinking that most of the Places and Things should probably
> stay; it's likely that someone will want to use some of them again at some
> point. Same with the NPC's, wherever they are located. I agree we need to
> prune away all the old PC's that are no longer in use, and I think we need to
> expand the list of Hong Kong based NPC's.
At the very least, I'd like to clean up said sections.
--
Michael Surbrook
susano at guisarme . net http://surbrook.devermore.net/index/
If violence isn't the answer then I don't understand the question
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