[K5pbem] My Thoughts On Restarting the K5 PBEM
Michael Surbrook
susano at guisarme.net
Tue Nov 22 06:09:43 CST 2005
On Nov 21, 2005, at 7:39 PM, Alex Fauth wrote:
>>> For this reason, I do think we should have an unwritten
>>> understanding that one particular city - such as Hong Kong - is
>>> the main focus of our stories. This does not mean that all
>>> characters have to be there - after all, the Neo York Zero Zone
>>> was the focus previously, yet we also had characters in downtown
>>> Neo York, Hong Kong, and Mega-Tokyo at various times - but it
>>> does mean that if someone decides to make a character who is not
>>> primarily based in Hong Kong, he needs to be aware that it may be
>>> harder for his character to regularly interact with the other
>>> characters, and that he may find himself writing more solo
>>> stories as a result. Which is just fine, if that's what he wants,
>>> of course.
>>
>> Of course.
>
> I like this. It would be good to see a bit more of other cities,
> and that's a great reason for people to use, or even be based in
> them. But a focal point is likely to be the best option. Can we all
> agree on Hong Kong for this?
It seems we have. So, Hong Kong will be the central location for the
new game.
>>>> 2) We need to determine a play style. How often do turns occur?
>>>> Do we need or want character sheets? How do we determine
>>>> interactions and plots? Is there a Game Master? If so, who? And
>>>> what will the GM do?
>>>
>>> I wouldn't mind if the turns were just a bit longer than they
>>> used to be; maybe a week or two more. I sometimes used to feel a
>>> bit rushed at the end of a turn. I think we can determine
>>> interactions and plots by e-mailing each other and posting
>>> notices as needed to the mailing list. That's mostly what we did
>>> before (at least up until the Jinsei invasion of the Zone) and it
>>> worked out well then.
>>
>> Yes it did. And 6 weeks sounds good for a turn. That's 1.5 months
>> per turn and about 8 turns a year.
>
> Just for bookkeeping, it's probably best if we re-start the turn
> count, and have "new" stories listed on a separate page, or at
> least a seperate section of the page.
A good idea.
>
>>> Personally, I intend to write a character sheet even if it is not
>>> it is required, if only for my own use. If I were GM, I think I'd
>>> want a character sheet for every character, even if just as a
>>> reference for consistency, even if game mechanics almost never
>>> actually are made use of in the PBEM. Of course, if a player is
>>> unfamiliar with the Hero System, he need only write a thorough
>>> description of what his character is and can do, and I'm sure
>>> someone here can make a Hero System character sheet from that in
>>> short order. But in the end, it's your call, Mike. If you don't
>>> think you need one, then don't require one.
>>
>> I'd like one, if only in the interests of comparison to known
>> characters.
>
> Shoudl we make it a standard, then? All PCs get a character sheet -
> whether by the player or another mmember of the game - for the GM's
> reference?
Yes. Also, we should consider updating older PCs if needed.
>>>> At the very least, as the guy who created the world and am still
>>>> developing it, I should have some sort of authority to accept/
>>>> decline PCs, NPCs, technology, and plots. People should (I hope)
>>>> come to me to ask about in-game concepts for people, places, and
>>>> things, and I can say either 'yay' or 'nay,' depending.
>>>
>>> I agree. You also should have the right to review all submitted
>>> stories and tell players if there is anythign inapproriate or
>>> inaccurate to the world that needs correcting. Beyond that, the
>>> GM probably doesn't need to do a whole lot more than pick a DiTL
>>> theme and minor duties like that, so if you're prepared to do the
>>> stuff you mentioned above anyway, I think you may as well be GM.
>>> If necessary, you could ask someone else to be co-GM to help take
>>> up some of the burden.
>
> If we're going with the more player-driven idea of earlier posts,
> then the GM's burden would be a lot lighter. Generally, I don't see
> the GM (Mike, most likely) having to do any more than a basic read-
> over and occaisional review of submissions. Mike, are you good for
> that?
Sounds good to me.
>>>> 3) We need to determine what parts, if any, of the website need
>>>> an overhaul. The game introduction needs work, if only to
>>>> reflect the new play style. If this is done, I need to know what
>>>> it should say, or someone out there could type up new data for
>>>> me to enter.
>>>
>>> I'm sure several us would be willing to point out areas that need
>>> revamping and work on different parts of it, if you ask us to.
>>
>> Okay. I am asking. What needs to be done?
>
> Reorganisation, mostly. Backgroudn infor and characters established
> are good, it's just a matter of sorting things. I think the major
> change to consider is if we need to divide such background info
> into categories for the old and new game, and if so, how to divide
> them. It would be useful if we could, if only to make things les...
> cluttered, I guess, for what is basically a fresh start. Also, do
> we want to make PC's charcter sheets available to the public and
> other players for comparison? It might help in the seemingly
> inevitable event of a versus story or similar, or at least so
> people can find PCs with complememnting skills for missions and such.
Reorganization is a good idea. Anyone else have comments on that?
What about character sheets online? I know at one point it was
thought to be a "bad" idea, as it might spark resentment ('so-and-so
is built on more points than me!'), but on the other hand, we are
building to concept, not to a set point total.
>
>>>> 4) We need to create a message board. Dustin can help with this,
>>>> and I think it would be a good place to discuss plot concepts
>>>> and the like.
>>>
>>> I agree, although this mailing list can carry most of the burden
>>> until a proper message board can go up. BTW, you could always
>>> just start a Yahoo Group for that; it's pretty much a mailing
>>> list/message board in one.
>
> A message board woudl definitely help overall. I see it as being
> largely devoted to story ideas and development, althought there
> should definitely be a subset - probably the first section to go up
> - for constant ideas on gameplay, site layout and so forth. It
> would help if we could get that up soon, and move this discussion
> there.
Okay. We need to contact Dustin on this.
>>>> 5) We need to overhaul the PC/NPC section. Remove the PCs who
>>>> are not being used, enter new PCs, and do the same for the
>>>> People, Places, and Things entries. Players should make an
>>>> attempt to send me short descriptions of characters they've
>>>> created so others can read about and use them.
>>>
>>> Actually, I'm thinking that most of the Places and Things should
>>> probably stay; it's likely that someone will want to use some of
>>> them again at some point. Same with the NPC's, wherever they are
>>> located. I agree we need to prune away all the old PC's that are
>>> no longer in use, and I think we need to expand the list of Hong
>>> Kong based NPC's.
>>
>> At the very least, I'd like to clean up said sections.
>
> Places and things could stay, although it could do with
> reorganisation once more. Re-organisiation is the key here. I think
> the site could benefit from reorganising and subdividing pages -
> for example, the characters page should only list active PCs on the
> front page, and include inactive and retired PCS as a subpage along
> with the NPC categories.
Good suggestions. I'll start laying this out over the next few days.
-----------------------------------------------------------------------
Michael Surbrook
susano at guisarme . net http://surbrook.devermore.net/index/index.html
Elric: "Not long since, I counted myself without comrades. Now, I
have many. For that reason alone I will fight beside them!"
Erekose: "That is, perhaps, the best of reasons."
"Elric: Sailor on the Seas of Fate", Michael Moorcock
More information about the K5pbem
mailing list