[K5pbem] Introducing myself & question
Rob Rutherford
rlrutherford at gmail.com
Sun Nov 27 00:43:04 CST 2005
I had a yakuza underboss/assassin skeched out a couple of years ago.
Basically anything sneaky is good.
A tradboss needs something to give him an advantage in a stand up fight, you
don't get to be a boss by being a whimp.
Lightweight cyberware like reflex augmentation and a speedboost is a good
idea, though a war-gland, which is an on-demand might substitute.
Considering changes for Fred I reccomend a reflex boost.
Having a cyberhand with strength augmentation, and a needler is a nice toy,
gang members missing with limb replacement isn't unusual. A subdermal stun
gun is subtle and has multiple uses. Implanted blades and knives are also
pretty useful and in gere. Even some outrageous cyberware wouldn't be out
of the question, chromed hand, or arm. A pair of legs might be a bit too
much though.
Vitals sheathing would be useful.
Smartgun link, and direct-nural interface are always good, though not
necessary.
Some reccomended toys
Reflex Boost: 5 to 21 pts for +3 to +12 DEX
Speed Boost: 8 to 24 pts for +1 to +3 SPD
Smartgun Link: 10 pts for +3 OCV and +1 RMod
The basics level will run about 23 points (a maxed out street sam would
spend about 55 pts.)
I would guess most midlevel Yakuza/Triad are at the low end of enhancement
On 11/26/05, Michael P Hopcroft <michael at mphpress.com> wrote:
>
> Hi. I'm Michael Hopcroft, best known in the RPG field as the author of
> HeartQuest; ramoantic Roleplaying in the Worlds of Shoujo Manga and the
> Kevin & Kell RPG, and I've been invited into this game by Mike. Thanks.
>
> Anyway,. I had a basic question. I had a character concept for more of a
> shades-of-gray character than a hero -- basically a Triad underboss with
> a sense of basic honor. However, since I don't have a copy of Kazei 5 at
> the moment I am wondering if there is any cyberwear or the like such a
> character would have to have gained to have survived long enough to get
> where he is, or that would be especially helpful, without requiring him
> to divert too many points away from Skills and Perks.
>
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