[K5pbem] Give "Nats" something to do?

Mike Surbrook susano at guisarme.net
Wed Jan 18 16:13:22 CST 2006


On Thu, 19 Jan 2006, robert dorf wrote:

  > A non-Esper, non-Gene Mod, non-Cyborg would work fine. It's mostly a
  question of the kind of story you want to tell.

I think Steve is asking "What game benefit do I get?" for being a "nat." 
No epser powers, no cyber, no extended lifespan, no armored body, no... 
you get the idea. I honestly have no answer to this, other than, well, if 
you're built on 350 points just like everyone else, you sure can get a lot 
of skills!

One answer to this would be to allow "normals" to buy certain Talents 
(Combat Luck, Deadly Blow) that "powered" people can't, but that smacks of 
metagaming.

-- 
Michael Surbrook
susano at guisarme . net http://surbrook.devermore.net/index/
May you live in interesting times.  May you come to the attention of
people in power.  And may you be granted everything you wish for.

Mythical Chinese Curse


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