[K5pbem] Give "Nats" something to do?
Rob Rutherford
rlrutherford at gmail.com
Wed Jan 18 16:57:28 CST 2006
I can think of a good reason to play a nat: discrescion. Nat just
don't attract attention the way the others do. Nats can walk into a
store of building without having weapon or cyber sensors go off.
Espers don't notice anything special about them; many espers probably
actively ignore them. This makes nats good for exciting prsositions
where people frequently don't want to be noticed assination, special
couriers, and recon.
Rob
On 1/18/06, Mike Surbrook <susano at guisarme.net> wrote:
> On Thu, 19 Jan 2006, robert dorf wrote:
>
> > A non-Esper, non-Gene Mod, non-Cyborg would work fine. It's mostly a
> question of the kind of story you want to tell.
>
> I think Steve is asking "What game benefit do I get?" for being a "nat."
> No epser powers, no cyber, no extended lifespan, no armored body, no...
> you get the idea. I honestly have no answer to this, other than, well, if
> you're built on 350 points just like everyone else, you sure can get a lot
> of skills!
>
> One answer to this would be to allow "normals" to buy certain Talents
> (Combat Luck, Deadly Blow) that "powered" people can't, but that smacks of
> metagaming.
>
> --
> Michael Surbrook
> susano at guisarme . net http://surbrook.devermore.net/index/
> May you live in interesting times. May you come to the attention of
> people in power. And may you be granted everything you wish for.
>
> Mythical Chinese Curse
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