[K5pbem] Give "Nats" something to do?

Hobbs, Jason JDHobbs at kable.com
Wed Jan 18 16:11:19 CST 2006


I think that would be considered an intangible as opposed to a game mechanic
reason. Sure, an Esper will often ignore the nats, but when the attention of
a psi is caught by and esper... The nat is in serious trouble.

On the other hand, I believe Mike says it best when he mentions meta-gaming.
The reason to play a Nat then, is because that is the character you want to
play. It doesn't matter that everyone else has more game mechanic ability.
You don't even HAVE to have 350 pts on your character sheet. You build the
character the way it should be built and play the character you want. It
doesn't matter how your 'match up'.

That's my opinion anyway. The concept of meta-gamingly giving humans a way
to balance isn't required.

Sav 

-----Original Message-----
From: Rob Rutherford [mailto:rlrutherford at gmail.com]
Sent: Wednesday, January 18, 2006 3:57 PM
To: k5pbem at devermore.net
Subject: Re: [K5pbem] Give "Nats" something to do?


I can think of a good reason to play a nat: discrescion.  Nat just
don't attract attention the way the others do.  Nats can walk into a
store of building without having weapon or cyber sensors go off. 
Espers don't notice anything special about them; many espers probably
actively ignore them.  This makes nats good for exciting prsositions
where people frequently don't want to be noticed assination, special
couriers, and recon.



Rob

On 1/18/06, Mike Surbrook <susano at guisarme.net> wrote:
> On Thu, 19 Jan 2006, robert dorf wrote:
>
>   > A non-Esper, non-Gene Mod, non-Cyborg would work fine. It's mostly a
>   question of the kind of story you want to tell.
>
> I think Steve is asking "What game benefit do I get?" for being a "nat."
> No epser powers, no cyber, no extended lifespan, no armored body, no...
> you get the idea. I honestly have no answer to this, other than, well, if
> you're built on 350 points just like everyone else, you sure can get a lot
> of skills!
>
> One answer to this would be to allow "normals" to buy certain Talents
> (Combat Luck, Deadly Blow) that "powered" people can't, but that smacks of
> metagaming.
>
> --
> Michael Surbrook
> susano at guisarme . net http://surbrook.devermore.net/index/
> May you live in interesting times.  May you come to the attention of
> people in power.  And may you be granted everything you wish for.
>
> Mythical Chinese Curse
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