[K5pbem] Give "Nats" something to do?

robert dorf robertdorf at japan.com
Thu Jan 19 06:45:28 CST 2006


> I think Steve is asking "What game benefit do I get?" for being a 
> "nat." No epser powers, no cyber, no extended lifespan, no armored 
> body, no... you get the idea. I honestly have no answer to this, 
> other than, well, if you're built on 350 points just like everyone 
> else, you sure can get a lot of skills!
> 
> One answer to this would be to allow "normals" to buy certain 
> Talents (Combat Luck, Deadly Blow) that "powered" people can't, but 
> that smacks of metagaming.
> 

Ah, I see.

Well, no one is hunting you to make use of your Esper powers. Cyberware detecting devices are no problem for a "Nat". From a game mechanics POV, Lightning Reflexes, DEX 20, Two Weapon Fighting (Ranged) + Rapid Attack (Ranged) + 4 Levels w/ Rapid Fire + 4 levels with Pistols will let a SPD 4 normal be the king of the gun slingers. A Cyborg or Esper could do it as well, but then the Normal will be able to sink those points into a ranged Martial Art and become even deadlier. My own character could have been much more of a combat monster if I hadn't put points in Esper powers. After all, non-unique equipment is effectively free for the first 60 points, and cheap thereafter. Yes, his armor and guns are external rather than internal, but he's getting a huge cost break.

Not that I'm suggesting combat min-maxing as a reason to play a normal; I just don't see it as a weakness from a mechanical POV. It's a role playing choice.

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