[K5pbem] Give "Nats" something to do?
Jamie David Jeans
jolt at demonbooty.com
Wed Jan 18 17:54:33 CST 2006
> One thing a "nat" can do, in the context of an anime game, is to have
> positively superheroic levels of skill, either martial arts or otherwise.
> A
> 350-point martial artist can be very, very scary.
>
> The other factor if you're interested in a combat-oriented character is
> equipment. While having advantadges built-in is nice, and sometimes
> unreplaceable, a properly-equipped nat would not be as nearly as much of a
> disadvantadge as you might think on the surface.
>
> Finally, if you're looking for a REALLY powerful character... well most
> corporate bigwigs are going to be nats or near-nats. Having money,
> influence,
> and corporate power can give you more to do, more stories to get into, and
> more
> options than any cyborg or esper...
Just one thing I'd like to add to this discussion is the other Nat that's
been in the K5 game, Karin Nys a.k.a. Korey Winters. She has no genetic or
cybernitic enhancements and I managed to have tons of fun with her because
she was a very skilled, well trained, and physically capable human being.
Heck, I think it her was vulnerability that made things even more
interesting, just as it made things interesting for the Doc during the
story arc where he was forced by the Yakuza to try and remove Lora's brain
from her body to replace with that of a Yakuza member's. The guy had to
cautious as all hell else, one gun shot, and he's dead meat.
There's also all the temporary power ups, so to speak, that nats can have
without sacrificng their humanity, such as hardsuits. In fact, that's
going to be one of my initial stories for the new turn, with Korey
acquiring a hardsuit in order to obtain information from a man in Hong
Kong whom has powerful Puma bodyguards.
Jolt! Sweet... nourishing... jolt...
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