[K5pbem] Give "Nats" something to do?

Bryan Feir jenora at sympatico.ca
Wed Jan 18 22:45:16 CST 2006


On Wed, Jan 18, 2006 at 05:54:33PM -0800, Jamie David Jeans wrote:
> > The other factor if you're interested in a combat-oriented character is
> > equipment. While having advantadges built-in is nice, and sometimes
> > unreplaceable, a properly-equipped nat would not be as nearly as much of a
> > disadvantadge as you might think on the surface.

[...]

> Just one thing I'd like to add to this discussion is the other Nat that's
> been in the K5 game, Karin Nys a.k.a. Korey Winters. She has no genetic or
> cybernitic enhancements and I managed to have tons of fun with her because
> she was a very skilled, well trained, and physically capable human being.

   Well, Falcon was pretty much a Nat.  She wasn't a genetic upgrade,
though she could have passed for one on a quick glance (she had
Characteristics higher than a lot of upgrades, but not the specials such
as the Life Support), and her only piece of cybergear was the basic
neural jack.

   What she did have was a one-of-a-kind prototype motorbike, a fair bit
of skill driving it, and just enough ignorance at start to not know she
shouldn't be able to do some of what she did.  As a professional driver
without a permanent contract, she also had some good plot hooks to get
her tangled up in some of the other storylines going on as well.

   Unfortunately, she also had a bit more angst than I was really
comfortable writing for extended periods of time, and then I lost her
character sheet in a drive crash some time back.

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