[K5pbem] Give "Nats" something to do?
Nestor42 at aol.com
Nestor42 at aol.com
Thu Jan 19 07:32:40 CST 2006
In a message dated 1/18/2006 5:54:48 P.M. Eastern Standard Time,
robertdorf at japan.com writes:
----- Original Message -----
From: "Rob Rutherford" <rlrutherford at gmail.com>
To: k5pbem at devermore.net
Subject: Re: [K5pbem] Give "Nats" something to do?
Date: Wed, 18 Jan 2006 17:18:17 -0500
> (Personally I'm rather disgusted with Batgod, but that's kinda irrevelant.)
Or s it an elephant?
"I once shot an elephant in my pajamas. What it was doing in my pajamas,
I'll never know."
- Groucho Marx
I think the thing to keep in mind here is that Mike is using the Hero System
to help define the characters and to provide some benchmarks in those cases
where a straight comparison is needed (e.g., can your character actually rip
the door of a CAV). Other than that, though, the game mechanics play very
little part in the game.
So, if you feel you have the story ideas and material to play a "nat" in the
game and keep him active and involved in what's going on, there's no real
disadvantage in doing so. In fact, the concept that he can function, and
potentially thrive, while not "gifted" with cyber or esper abilities can provide
story fodder all by itself. ;-)
<----->
Nestor D. Rodriguez
"Reality Bites... and I've got the toothmarks to prove it!"
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