[K5pbem] K5PBEM Future Direction

Logan Darklighter logandwj at sbcglobal.net
Thu Mar 1 04:26:21 CST 2007


Rob King wrote:

> Thanks for your posts regarding the future direction of the PBEM, it 
> is possible to either resume the game from where it left off ontinuing 
> from turn five or reboot the HK/2039 scenario also the PBEM could 
> start anew with a new loaction/timeline suggestions on all three 
> possibilities are very welcome.


This is very good news. I'm looking forward to resuming the game.

I'm for continuing from where we left off myself with the Hong Kong 
Game. I have some infinished business with my character Lora Doubet to 
hash out. There were also interesting characters that I'd like to 
interact with.

There seemed to be something lacking though. And that lack was what 
caused the game to peter out. Partly it was Mike's lack of time to 
devote to GMing (which is now remedied).

But perhaps part of it was also a lack of any overarching plot? Or an 
antagonist(s) to go up against? The Mega-Corps provided much of our 
story fodder in the previous game. And even the Zone itself as a 
dangerous environment allowed us to go "Urban Dungeon crawling". We 
might not have had a single enemy for out various characters. But the 
Zone War was a backdrop and ultimately Jinsei was the "Empire" we were 
rebelling against. I think that storyline kind of collapsed under its 
own weight in the end though, because too many of our characters were 
running independent stories and not interacting.

Same deal with the Hong Kong K5. But more so. We've got stories that 
center on character development and that's good. And individual 
"shadowrun" stories. But I think we need an antagonist. And a way to 
draw in the PCs to the fight.

What do you think?

-Logan


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